Welcome address and launch of the Play at Home official selection.
The first live event of Now Play This at Home followed art critic baby gods The White Pube as they boarded a Dodo Airlines flight to Animal Crossing for a chat with the creators of Untitled Goose Game, House House.
Artists Bill Leslie and Lucy Cran (Leap Then Look) led groups through creating sculpture, performance and film in an art-making game with other families in lockdown over the internet. Families worked together to make art in their homes, exploring objects and materials, exchanging ideas, re-making artworks, creating simple choreographies, playing together to create new experiences of art during isolation.
Game designer and artist Robert Yang led a group on a live virtual field trip through the Black Mesa facility from Half Life 1 with the help of multiplayer mod ‘Sven Co-op’, and discussed the creation of the seminal first-person puzzler and its digital architecture.
In this online workshop, comedian Melissa McGlensey and game maker Douglas Wilson taught a variety of simple social games for play on video chat. The games were specially adapted from commonly loved games and warmup exercises from improv comedy. Throughout the workshop, Melissa and Doug synthesised broader takeaways on playful performance, game design, and adapting games to new contexts.
A game of Chess played on a 44-by-44 grid, with 87 pawns and 1 king on each side. Beyond that the rules are the same as standard Chess. The audience typed their moves into Twitch chat and the chessmaster put them into action. From tradition movesets to world-building narrative construction, this was a game of chess not to be missed.
DUSTNET is a multiplayer video game installation that explores the death and afterlife of the virtual spaces we play in. The audience navigates a deconstructed version of the Counter-Strike (2000) map de_dust2 through computer, virtual reality, and augmented reality platforms. Guest director, Marie Foulston, discussed the creation of DUSTNET with Neilson and Milan Koerner-Safrata, and the significance of archiving digital spaces.
A group of budding digital photographers joined game designer and artist Gareth Damian Martin in No Man’s Sky to capture this procedurally generated universe through a different lens in a live photography tour.
Watch the full stream here