In Korea, ‘Oneroom’ refers to a flat where the bedroom, kitchen, and living room are integrated into one space. Oneroom-Babel invites players to the ruins of ‘Oneroom’ sunk in the deep sea. Players experience the youth’s collective emotions rooted in ‘Oneroom,’ a spatialized suspension of housing stability. Oneroom-Babel characterizes the residential space ‘Oneroom’ as the home between homes and explores the bodily experience of housing instability.

SANGHEE adopts the mechanics of Video games for her interactive arts to encourage bodily feedback. She focuses on the affective materiality experienced in VR. Her Oneroom-Babel won the Award of Distinction at the Prix Ars Electronica and was nominated at Venice Immersive Competition.