Maze Walkthrough

Serafín Álvarez

A virtual maze built by assembling 3D reproductions of various corridors from science fiction films. The environment of an empty video-game: there is no way out, no action, no narrative and no other objective than the exploration of the maze itself.

Serafín Álvarez’s artistic practice is motivated by a particular interest in how we relate to the unknown, how we study it with science and how we depict it with fiction. His work consists of collecting images, organizing them, drawing associations between them, thinking with them; imagining worlds from them and building those worlds, commonly using video game technology.