Alongside the exhibition, each day has its own collection of special events…
On Friday we focused on the processes of making games – with a Code Liberation Foundation game-making workshop, and an afternoon of microtalks from 3pm to 6pm.
- 3pm-4pm: Holly Nielsen, board games and history // Tom ‘Grenadine’ Leonard, how to shelter yourself from your creative project // Nate Crowley, a thousand imaginary games // Tatiana Vilela dos Santos, game designers as fantasising gods // Veve Jaffa
- 4pm-5pm: Jonathan Giroux, learning through rapid game prototyping // Delphine Fourneau, the making of Sacramento // Jono Sandilands, Pinball Craze! // Lee Shang Lun
- 5pm-6pm: Gregory Kogos, alternative controls and hardware games // Quang Nguyen, making your game stand out at expos // Zuraida Buter, vines! // Richard Burns and Miyu Hayashi, the technical problems of Thread Racer // Lucy Stylianou, making an autobiographical game
We also showed Gibson/Martelli’s MAN A through the afternoon, and Shailesh Prabhu’s new sport Dariya Kanare, and, at 7pm, a performance of Liliane Lijn’s 1974 Poem Game.
Saturday was a day for more games – with apocalyptic Anthropo-Scenic Golf, broom-based sport-game Sweeper Keeper, drop-in workshops Toy Generator and Affix, and a board games showcase throughout the day. From 6:30pm to 8:00 that evening, we had talks on interaction and play in public spaces from Ruth Gibson (Gibson/Martelli), Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum) – encompassing fine art, architecture and curation.
On Sunday, our new outdoor game was Carpe Diem, plus more Anthropo-Scenic Golf, puzzle-solving and plague-fighting, and a day of strange and experimental controllers.